According to a couple reputable sources, on December 12th during “ArcheAge Media Day” (basically a press conference) details about ArcheAge’s next CBT/OBT and release are likely to be revealed!
Additionally, this weekend is Tencent Games Carnival! Tencent is ArcheAge’s publisher in China, and they plan on making ArcheAge a big part of the festival with cosplay, new trailers and probably demo stations. Already a teaser website is counting down the days until the festival.
Should fans in other territories be excited by this news? Of course! The sooner ArcheAge can prove itself in Korea and China, the sooner XLGAMES can focus more energy on its foreign business deals.
Remember when Take-Two Interactive and XLGAMES signed a deal to make a game for the Korean market based on a hot American game property?
We were right! Read about it below! While this isn’t strictly a ArcheAge-related news article, we thought it would interest readers because XLGAMES is involved.
Take-Two Interactive Software, Inc. : Expands Online Initiatives in Asia
10/25/2012| 08:05am US/Eastern
2K Games to bring successful Civilization franchise to region as a massively multiplayer online game
Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced the development of a massively multiplayer online game (MMOG) based on its successful Civilization franchise. Through a previously announced partnership with renowned South Korean-based studio XLGAMES and under the leadership of its CEO and MMOG design luminary, Jake Song,Civilization Online (working title) is being designed from the ground up as an entirely new online-only entertainment experience for the Asian market.
Civilization series creator, Firaxis Games, and XLGAMES have been lending their respective expertise and vision to developing Civilization Online. Mr. Song is highly regarded for his integral role in creating the popular Korean MMORPG, Lineage, which has attracted 43 million players. For this project, he is leading a team of more than 100 people in Seoul, making it one of the most ambitious online game development initiatives taking place in South Korea. Firaxis Games is widely known for its long and distinguished history with Civilization, its leading strategy franchise, which has sold-in more than 11-million units worldwide, and includes the critically acclaimed and commercially successful releases ofSid Meier’s Civilization V and Civilization V: Gods and Kings. Earlier this month, Firaxis Games launched XCOM: Enemy Unknown, which has received excellent reviews from consumers and the media.
“Making our intellectual property available to delight consumers wherever they are is an important component of our long-term growth strategy,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Our online and mobile social projects in Asia are enabling Take-Two to further broaden its global footprint and captivate audiences across a myriad of screens, platforms and business models. If successful, these projects will enhance our core business with revenue and profit streams that are higher margin and more stable over time.”
“Over the last four years, we have been focused on creating an ambitious portfolio of online and social games with some of the most revered companies in Asia such as Tencent in China, Nexon Korea Corporation and XLGAMES in Korea, GREE and CyberAgent in Japan,” added Hubert Larenaudie, president of Take-Two Asia. “The consumer response for NBA 2K All Stars and NBA 2K Online has been very encouraging. With the upcoming releases of Pro Baseball 2K and Civilization Online, Take-Two is uniquely positioned to delight gamers throughout Asia.”
“2K is committed to supporting the growing Asian market by bringing our best IP and strongest franchises to the most popular online platforms in each territory,” concluded David Ismailer, chief operating officer of 2K, a wholly owned label of Take-Two. “Civilization Online is an example of how 2K can leverage its successful franchises, beyond sports, to create entirely new experiences in genres that resonate with customers in this region.”
The announcement of Civilization Online, underscores Take-Two’s strategic approach to delivering interactive entertainment experiences for Asia through a series of partnerships with local, best-in-class companies that leverage their development capabilities, strong distribution channels and intimate knowledge of regional consumers. Over the past several months, Take-Two has been actively working on several online and mobile social projects in Asia, including:
- NBA 2K Online - free-to-play NBA simulation from 2K Sports on the Tencent Games portal in China that launched commercially on October 24. NBA 2K Online is being co-developed by Tencent and Visual Concepts in Shanghai. The online game service builds on 2K Sports’ award-winning basketball simulation franchise in an exciting MMOG format, matching an engaging NBA 2K simulation gameplay with entirely new RPG activities, such as character personalization, quests and achievements.
- NBA 2K All-Stars - free-to-play, official NBA mobile social game that is currently available on GREE’s social networking platform in Japan. The title, developed by CyberAgent, has attracted more than 300K users in less than 60 days**. 2K is also partnering with GREE to develop mobile social games based upon its Civilization and Pirates! franchises.
- Pro Baseball 2K - an online baseball simulation game created by 2K Sports in partnership with Nexon for Korea. Currently in development with Nexon and 2K’s team in Seoul, the game will utilize the engine from 2K Sports’ popular console baseball series. Due for open beta release during spring 2013, Pro Baseball 2K will deliver the high-quality presentation and simulation gameplay that 2K Sports is known for, featuring authentic and true-to-life representations of the professional players of the Korean Baseball Organization (KBO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K, which publishes its titles under the 2K Games, 2K Sports and 2K Play brands. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment for console systems, handheld gaming systems and personal computers, including smartphones and tablets through its three divisions: 2K Games, 2K Sports, and 2K Play that are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including first-person shooters, action, role-playing, real-time strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games, and 2K China. 2K has achieved many key industry milestones, including launching the 2007 Game of the Year - BioShock®; publishing the critically acclaimed Borderlands® franchise;continuing the award-winning Sid Meier’sCivilization® series; delivering the #1 rated and #1 selling basketball franchise with NBA® 2K*; and breaking new ground in the family entertainment market with its multi-million unit selling hit Carnival Games. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visitwww.2K.com.
*According to 2008 – 2012 Gamerankings.com and The NPD Group estimates of U.S. retail video game sales through September 2012.
**Based on internal estimates.
About Firaxis Games
Firaxis Games? is one of the world’s premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning computer and video games on the market today including: Sid Meier’s Civilization® Revolution? for console, iPhone®, iPod touch®, iPad® and Nintendo DS, 2005 PC Game of the Year – Sid Meier’s Civilization IV®, the expansions Civilization IV: Warlords®, Civilization IV: Beyond The Sword?, and Civilization IV: Colonization?, the blockbuster Sid Meier’s Civilization® III series, Sid Meier’s Pirates!® (PC, Xbox® and PSP®), Sid Meier’s SimGolf? and Sid Meier’s Railroads!?. Firaxis legacy titles include the Sid Meier’s Civil War Series!? (Gettysburg!, Antietam!, and South Mountain), and the Sid Meier’s Alpha Centauri® series. In 2005, Firaxis Games was acquired by Take-Two Interactive Software, Inc., joining its 2K publishing label. The company has just released Sid Meier’s Civilization® V for the PC to great critical acclaim, as well as Sid Meier’s Civilization World ?, for the Facebook platform.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2012, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
XLGAMES representatives attended E3 this month and spoke with the press about ArcheAge. So far only two articles have surfaced that are newsworthy, one from Massively.com and one from GoHa.ru.
Massively.com: E3 2012: XL COO on ArcheAge, CBT4, and America
This is one of those good news/bad news ArcheAge articles. The good news is that XLGAMES’ sandpark title is absolutely coming to the West. The bad news, though, is that we still don’t know exactly when.
XL didn’t have an official presence at this year’s E3, but the firm was kind enough to set up a private interview with COO Suk Woo Choi away from the hustle and bustle of convention ground zero. We talked at length about CBT4, game systems, and the challenges inherent in localizing ArcheAge for Europe and America.
GoHa.Ru: E3 2012 Archeage Interview
GoHa.Ru: So, the first question is… Will the game be localized? Will its Collector’s Edition, be similar to those in Korea and China? And… what thoughts whatsoever do you have on publishing the game in our country?
Suk Woo Choi: Of course, ArcheAge is going to be localized in Russian, for the Russian players. And about the Collector’s Edition – we don’t have any specific plans yet, but when we decide on Russian publisher then we will decide if it is going to work or not.
GoHa.Ru: So, the second question is about the division of European servers into specific regions or… will it be like localized client for all on one and the same ground?
Suk Woo Choi: Our servers will not be separated into “Eastern” or “Western” – they will be separated for each country. So, this way Russia will have its own server.
GoHa.Ru: Can you give us a comment on the rumors, that ArcheAge.eu domain name is registered for NCSoft European branch? There’re rumors about your cooperation with them… so, can you tell us anything about it?
Suk Woo Choi: We actually don’t know why the domain address got mixed up for ArcheAge.eu to the NCSoft Europe branch, but… The fact is that the publisher for the European countries has not been decided on yet, but we’ll let you know when this is going to be announced.
GoHa.Ru: Can you please tell us, what market do you consider the most preferred for your game – European or Russian? And don’t you think, that ArcheAge might just be a bit too hard for casual European players?
Suk Woo Choi: Traditionally, Russian players are very interested in MMORPGs and recently MMORPG market in Russia has been developing very fast, I understand that compared to other regions Russian gamers are very passionate for MMORPGs and they have very deep knowledge for MMOs. And because of these reasons we think that ArcheAge will be a big hit in Russia, and we’re looking forward to being loved by Russian gamers.
GoHa.Ru: So… probably the last question: will CBT5 be the last one, or shall we wait for new tests later?
Suk Woo Choi: The date of 5th CBT for ArcheAge is not fixed yet, but it should be somewhere around summer this year, and OBT is probably going to take place in the end of this year, in 2012. For the Russian servers… as soon as we pick the right publisher, who is going to work with us, we’ll try to deliver ArcheAge as quick as possible. And we have already met some of the Russian publishers…
If more E3 coverage appears, please don’t hesitate to notify us using our contact us form. Thank you!
In 2009 GameOn signed a publishing contract with XLGAMES for an unannounced game. No one was really paying attention at the time, but when ArcheAge was officially announced in early 2010 the puzzle pieces seemed to fall into place. *
Now we know for sure the plans that GameOn has for ArcheAge in Japan. NeoWiz, GameOn’s parent company, plans on reviving a social gaming platform named “Pmang” to distribute and support the game. It seems their plan is to combine Korea’s Pmang with Japan’s GameOn to boost sales and territorial coverage. There’s even talk of NeoWiz taking the platform worldwide!
Anyhow, join us in welcoming Japan’s gamers into the global ArcheAge community!
The future for ArcheAge in other territories looks even brighter now. What will the rest of the year bring? We can only hope that North America’s and Europe’s publisher will be revealed soon as well.
Thanks goes to ArcheAge-Online.de for watching the GameOn livestream and catching this information!
*The GameOn deal was mentioned in XLGAMES press releases, like this one: http://archeage-online.com/post/1718108661
XLGAMES Inc. was founded by CEO Jake Song in 2003, and since then has developed an online racing game called XL1 in 2005, and is currently developing the next-generation MMORPG, ArcheAge, from 2006. The company was certified as Innovative Business (INNO-BIZ) and registered as Venture Company in May 2007. In 2009, XLGAMES signed a publishing agreement with GameOn for the service of ArcheAge in Japan, and in 2010 with Tencent and GigaMedia for China and Taiwan respectively. In November 2010, ArcheAge was showcased at G-Star, the largest game exhibition in Seoul, Korea.
Additionally, a couple days ago XLGAMES uploaded a new video to their YouTube channel which details changes made the Rainbow Fields area based on CBT4 feedback.