ArcheAge CBT4 extended two weeks.
In a news post on ArcheAge.com’s Korean forums, Jake Song and XLGAMES announced that they would be extending the current closed beta. Two more weeks have been added to the clock because the ArcheAge team believes the recent addition of siege warfare needs more polish.
The beta will continue on until at least March 11th, if not later.
If you can read Hangul, here’s the original announcement.
Another Interview with Jake Song on Massively
ArcheAge news has been slow recently, for good reason: XLGAMES is focused on developing the game and getting it back into beta testers’ hands. They haven’t really had the free time to chat with the press, especially Western press, until now. Massively lined up a rather interesting, exclusive interview with the big man himself, Jake Song, and now you get to read the results. Here’s a preview:
Is localization mostly an issue of translating the text and UI, or will actual game mechanics change as well?
Jake Song: ArcheAge is still under development, and the publisher for the Western market is not decided for now, so maybe it is a bit early to answer the question. But I do understand the importance of localization. We have to figure out data such as each country’s features, its IT environment and so on, as well as find out the best way to service ArcheAge.
But above all that, we should finish development and find a publisher who will partner with us to introduce [and distribute] ArcheAge to Western players.
New ArcheAge Video from CGDC 2011
Wow, this video is pretty incredible. First you get a nice view of airships, then you watch player characters jump off and use some kind of upside-down hanglider to reach the city below! The video doesn’t stop there, though. Next up is castle building, specifically building sections of a castle wall. That’s exactly what people wanted to see! And finally, we get a glimpse of ArcheAge’s smartphone app that seems to let you pester your personal maid while simultaneously tweeting about how awesome ArcheAge is.
President and CEO of XLGAMES Jake Song, the iconic Korean developer who developed ‘Lineage’ and “Kingdom of the Winds’ gave a keynote speech at the 4th China Game Developers Conference (CGDC) at Kerry Hotel Pudong, Shanghai on July 28.
Jake’s topic of the speech was about ‘Evolution of MMORPGs’ and marked the first Korean game developer to give technical speech in China.
During the speech, he addressed about the first and second generation online games. The first generation online games presented a virtual world for gamers making them experience the joy of online gaming. The second generation online games, the developers shifted their focus to providing more diversified game modes and content, while adding abundant directions for the games.
Interview with Jake Song on MMORPG.com
MMORPG.com’s Garret Fuller got the chance to interview Jake Song and ask a couple good questions about our favorite MMO, ArcheAge! If you’re interested in what was said, check out the full interview!
Also, stay tuned for ArcheAgeSource.com’s Q&A session, which should become available soon.
Jake Song to deliver CGDC 2011 keynote speech!
Newsflash! According to the official China Game Developer Conference website, it seems that Jake Song has accepted an invitation to deliver the event’s keynote speech. That’s a pretty big deal, especially when ArcheAge’s future in China appears to be up in the air.
Source: http://www.chinagdc.com.cn/NewsView.aspx?a=798
Update: http://www.electricnews.net/bwire_stories/show/10694550
