ArcheAge CBT4 wrapped up, now what?
ArcheAge’s fourth closed beta test started nearly three months ago on December 8th. It ran all the way until the beginning of this week.
Over those 95 days 173 guilds were founded, around 3400 houses were constructed, over 130,000 livestock were sold, and 750,000 pine trees, 660,000 strawberry bushes, and 2,200,000 other trees were planted.
That in and of itself is pretty amazing, but what’s more important to XLGAMES than those metrics is the feedback they received from testers in the CBT4 forums. Over the span of 95 days, 40 full patches were pushed out and 260,000 posts were made in the forums. Some of those patches were considerably complicated, including the addition of new bosses (Kraken), Christmas-themed events in December, the pirate faction, the family system, castle seiges, creative new mounts, underwater gathering and agriculture, and more!
According to ThisIsGame Global, XLGAMES now has a lot of feedback and material to work with as it continues to improve its first and biggest game:
“We deeply appreciate the testers who participated in the long test of an incomplete game. Later schedules will be announced as soon as we finish reviewing the test,” said Yong-Gon Kim the director of marketing team of ArcheAge.
Here’s XLGAME’s final official CBT4 video. It’s pretty amazing to see the before and after images of the housing areas, which appear to be barren plains before being covered in bungalows and trees.
And a couple CBT4 players from the international community have uploaded videos of test’s final big event, a party on a giant yacht! The after-party consists of folks dancing and sometimes poking each other with swords.
So what happens now? The same thing that happened after CBT3 and CBT2 and CBT1: we wait for word of the next test while XLGAMES’ tired employees get a bit of well-deserved R&R.
Stay tuned to ArcheAge-Online.com for news and info, and like us on Facebook or Twitter to stay connected!
